Sunday, 29 September 2013

Microsoft Actively Sabotaging PC Gaming with the Help of AMD - Valve the Saviour


I've learned from a friendly mole at Microsoft that they've silently gave the go ahead for AMD to release their low-level GPU access API Mantle for their Graphics Core Next (GCN) GPU architecture for PC. And not coincidentally, Mantle is very similar in form and function to the low-level API employed in Microsoft's upcoming Xbox One games console that uses AMD's GCN architecture, so that games developers can easily use most of their low-level code from the Xbone for AMD's GCN architecture on the PC side. Again with silent help from Microsoft, AMD is even working on a compiler that will simply port the low-level Xbone code to GCN on PC.

But, why is that bad you ask? Isn't low-level access to the metal something that PC games developers crave for years? Wouldn't that help PC gamers enjoy unparalleled performance on games compared to consoles? Is Microsoft good and wants to sing Kumbaya together with all gamers, be it on the Xbone or the PC?

One could think that Microsoft is so honest and naive that it thinks this could really pan out, but then if you think that, my fellow gamers, you are the naive.

How shall I put it? Microsoft currently deservedly enjoys the reputation from the press and gamers that they are the dark empire which wants to crush gamers' rights.

Well, the perfidious plan of the Microsoft head honchos is to let AMD do their thing and deploy Mantle for the launch of their new GPUs. So far so good. Here the evil starts... Microsoft knows that AMD is very desperate and continually taking a beating from Intel and NVIDIA on the CPU and GPU fronts. They can't do much about Intel on the CPU front, but they sure think that they can go against NVIDIA at the GPU front. AMD thinks Mantle is the knife, and they intend to ram it deep into NVIDIA's chest.

What a coincidence that AMD intends to reveal more about Mantle just before the new consoles launch at the 2013 AMD Developer Summit in November. Doesn't that reek of desperation? Judging by all the boasting of AMD firsts and bests at the AMD GPU '14 Tech Day in Hawaii where they showcased the upcoming Radeon R9 and R7 series of GPUs, self-esteem must currently be on a record low at the company.

Wouldn't it be for the arab oil money that was poured into AMD, cough... drained down into a bottomless pit and because Intel fears the US antitrust laws, I don't think the company would exist anymore in the fierce computer industry. One just has to look at the loses that the company took in the last years to see what an oddity such a company like AMD is.

Microsoft knows that NVIDIA is a clever company that has managed to adapt and survive countles battles in the harsh reality of the computing business environment with larger and arrogant companies like Intel and AMD. They know that NVIDIA will strike back fiercely at AMD and try to blow away their Mantle. I'm not so sure AMD, that live in their oil fueled lala land that apparently doesn't need profits to exist, knows that.


AMD wants to go against NVIDIA with a low-level GPU API, the same NVIDIA that fell and swallowed the goliath of low-level APIs back in the good ol' days of PC gaming, namely 3dfx with their legendary Glide API.

Nothing good can come of it for PC gaming. There will be chaos, there will be blood. And that's what the dark empire seeks. The return of the good old wild west days where PC gamers couldn't be sure if their shiny and expensive new GPU will even run the latest game in all its glory, if at all.

Now is the calm before the storm. Some might have noticed, NVIDIA is unusually quiet now when AMD announced Mantle and their new GPUs, though they usually have some product launch to steal AMD's thunder. Well, there are signs. Like Epic's Mark Rein tweeting that he saw the most amazing thing made by NVIDIA, and it's not a GPU, but gamers will love it. Could this be NVIDIA's low-level GPU API? Will they name it Glide?

The fragmentation of PC gaming, again. After Microsoft united PC gamers with DirectX, they now seek chaos. Microsoft has been on a crusade against PC gaming since they've launched their Xbox business. First passive-aggressively with the now axed Games for Windows - LIVE, then of course with the ever slowing development of DirectX that has currently come to a crawl, and we shouldn't forget the catastrophe that is Windows 8.

And now, could this help by Microsoft for AMD's Mantle be considered an active sabotage of the PC gaming landscape? The answer from Microsoft would surely be a passive-aggressive no.

How comes that Microsoft, a company with the market power and the legions of programmers and engineers, can't afford to build a standardized low-level API for GPUs that is part of DirectX and is interoperable with Direct3D? They are clearly able to do it for the Xbox, granted it's a bit trickier for PCs, but why couldn't such a colossus like Microsoft make it work in the PC space? Well, I answered those questions in the preceding text.


Could Valve be the saviour and unite PC gamers? They sure are applying a lot of pressure to Microsoft lately with various Steam related announcements, and as my mole at Microsoft tells me this has their head honchos worried. There is some paranoia there that by destroying PC gaming in favour of their Xbox business, Microsoft could play into Valve's cards and inadvertently slaughter their only cash cow, namely the Windows business.


No wonder that NVIDIA is lately so friendly to Linux and speaks highly of their partnership with Valve. AMD on the other side has refrained from mentioning anything related to SteamOS and distanced themselves from it.

There are certainly interesting times ahead with the possibility of tectonic shifts in the PC gaming landscape, and gaming in general.

Monday, 1 July 2013

OnLive Released Rogue Legacy to the Marketplace and PlayPack

Rogue Legacy was added to the OnLive marketplace as a PlayPass and to the OnLive PlayPack. The OnLive PlayPack is now at 254 games in the US, 253 games in the UK and 253 games in Belgium, and counting.

The game is priced at $14.99 in the US ($10.49 PlayPack discount), £11.99 in the UK (£8.39 PlayPack discount) and €13.99 in Belgium (€9.79 PlayPack discount).

Rogue Legacy is an indie action RPG platformer published and developed by Cellar Door Games.



Interestingly, OnLive engineer Michael Toy was one of the original developers of the original Rogue in 1980, so no wonder that Rogue Legacy released on OnLive day-and-date with other platforms.

Back in the early 1980s, the now legendary game, Rogue, literally defined a genre. Its unique place in gaming history as the blueprint for dungeon-based fantasy role-playing is still recognised today, and the new Rogue Legacy game does more than pay homage to its predecessor.

“Rogue Legacy makes brilliant use of permadeath and procedurally generated content to create a brutally fun game,” said Michael Toy, one of the co-creators of the original game and (coincidentally) part of the technical team at OnLive. “I’m thrilled to see that these features are being embraced by young developers.”

“We’re delighted to have Rogue Legacy on the service,” said Kevin Keating, Publisher Relations, OnLive. “OnLive’s unique spectating and social features mean great Indie games like this get fantastic traction and, through the players, the visibility they deserve.”

Rogue Legacy delivers the game to a new generation of players, this time in a highly addictive action-platformer style. The new game captures the essence of the original, including some of the features like procedurally generated levels and permadeath. The result is 100% pure game.

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colourblind, or they might have tourettes. They could even be a dwarf.

That's OK because no one's perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD.

Fortunately every time you die, all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

Here's what Rogue Legacy is:
  • A procedurally generated adventure. Explore new castles with every life.
  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
  • Tons of unique traits that makes each playthrough special. Ever wanted to be a dyslexic giant? Now you can!
  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!
  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
  • Oh yeah, there's a Blacksmith and an Enchantress shop with tons of upgrades. Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.
  • Got a gamepad? Play with a gamepad.
  • Clowns.


Metascore: 87

You can play the free demo, subscribe to the PlayPack and buy Rogue Legacy for the US, the UK and Belgium powered by OnLive.

Unstoppable Gorg Joined the OnLive PlayPack

Unstoppable Gorg joined the OnLive PlayPack. The OnLive PlayPack is now at 253 games in the US, 252 games in the UK and 252 games in Belgium, and counting.

Unstoppable Gorg is a tower defense strategy game published by Headup Games and developed by Futuremark Games Studio.



Unstoppable Gorg challenges you to defend the solar system from fearsome aliens by sending satellites into orbit. Unlike other tower defense games, in Unstoppable Gorg you can move your towers by rotating the orbits that surround planets, moons and space stations.

Unstoppable Gorg is a lovingly crafted homage to vintage sci-fi films from the 1950s. Flying saucers, rubbery aliens, dodgy effects, it's got it all. The game's story scenes were shot on film using models, miniatures and live action actors and then edited together with genuine archive footage to create a classic sci-fi experience that is out of this world.

Key Features:
  • Take on the Gorg in more than 40 challenging levels of revolutionary tower defense action.
  • Satellites in orbit replace the towers and grid layout used in other tower defense games.
  • Move your satellites around their orbits to create the best defense for each wave.
  • Experience a thrilling story inspired by the classic sci-fi films of the 1950s.
  • Glorious 3D graphics and effects for added impact.


Metascore: 73

You can subscribe to the PlayPack and play the free demo of Unstoppable Gorg for the US, the UK and Belgium powered by OnLive.

Monday, 24 June 2013

OnLive Released MotoGP 13 to the Marketplace and PlayPack

MotoGP 13 was added to the OnLive marketplace as a PlayPass and to the OnLive PlayPack. The OnLive PlayPack is now at 252 games in the US, 251 games in the UK and 251 games in Belgium, and counting.

The game is priced at $39.99 in the US ($27.99 PlayPack discount), £29.99 in the UK (£20.99 PlayPack discount) and €39.99 in Belgium (€27.99 PlayPack discount).

MotoGP 13 is a racing simulation game published by Plug in Digital and developed by Milestone. After THQ's demise it looks like Milestone is currently the biggest supporter of OnLive, not only did MotoGP 13 release for OnLive on its international release day, they've also implemented multiplayer for OnLive gamers, a feature that wasn't present in OnLive game releases for a long time. Milestone has before also released racers WRC 3: FIA World Rally Championship and MUD - FIM Motocross World Championship on the OnLive cloud gaming service.

MotoGP13 is the official videogame of one of the most famous brands in sports, MotoGP. The game features all the official contents of the 2013 Championship: real MotoGP, Moto2 and Moto3 riders, teams, tracks and rules are in the game, thus you can complete the new season before it actually occurs: will you be the new world champion?

Into MotoGP world: loyalty to MotoGP spirit in all aspects of the game, from photorealistic graphics to TV style interface, including menus and sounds.

You are the rider: thanks to realistic handling you can really feel the bike in your hands and you can choose to ride with scalable aids or in pure simulative way for real fans! A new immersive career mode, with first person elements like 3D pits and helmet view, grants full immersion in the rider's shoes!

Exciting multiplayer: Split Screen and exciting on-line multiplayer with different game modes (Quick Race, Championship) grant hours of entertainment.



Metascore: 73

You can play the free demo, subscribe to the PlayPack and buy MotoGP 13 for the US, the UK and Belgium powered by OnLive.

Laxius Force Joined the OnLive PlayPack

Laxius Force joined the OnLive PlayPack. The OnLive PlayPack is now at 251 games in the US, 250 games in the UK and 250 games in Belgium, and counting.

Laxius Force is an indie RPG game published and developed by Aldorlea Games. Aldorlea also plans to bring 3 Stars of Destiny, Dreamscape, Millennium: A New Hope, Millennium 2: Take Me Higher and possibly even more of their games to OnLive.

Laxius Force is the story of Random and Sarah who find themselves engulfed in a war against the Order, a dangerous organization wishing to take control of the world.

Meet Brussian, Wendala, Marion and their many friends as they join the adventure for the only purpose of defending Adretana, a town that happens to be the next target of the Order's plans.

Laxius Force is an epic, addicting RPG at the crossroads of games like Baldur's Gate and the old Final Fantasy and Dragon Quest. If any of those are among your favorite games, then you should definitely give a try to Laxius Force.

Features:
  • 80 hours of playing.
  • 15 legendary heroes.
  • 500+ locations.
  • Epic adventure.



You can subscribe to the PlayPack and play the free demo of Laxius Force for the US, the UK and Belgium powered by OnLive.

Friday, 7 June 2013

OnLive Removed BurgerTime World Tour from the PlayPack

BurgerTime World Tour was removed from the OnLive PlayPack. The game was added to the PlayPack back in August of last year. BurgerTime World Tour is a casual action arcade game published by MonkeyPaw Games and developed by Frozen Codebase. We can only speculate that it was removed permanently on behalf of the publisher of the game, or the game experienced technical problems and was temporarily removed by OnLive.

The OnLive PlayPack is now at 250 games in the US, 249 games in the UK and 249 games in Belgium, and counting.


Thursday, 6 June 2013

OnLive Spectating and Bragging Video Contest



What has OnLive lately been up to? Well, they have been doing some hilarious Spectating and Bragging advertisement videos. Now, they have decided that fans can make their own videos and enter them in a contest for a chance to win cash prizes! You can make a funny video promoting OnLive's Spectating and Brag Clip video features, and submit it via OnLive's Facebook page until June 17th, 2013. Then, get your friends to vote! The videos with the most votes from the community will win.

The cash prizes are as follows:
  • 1st Prize = $1000
  • 2nd Prize = $500
  • 3rd Prize = $250
Here are the official rules of the OnLive Spectating and Bragging Video Contest.


Saturday, 25 May 2013

OnLive WRC 3: FIA World Rally Championship Community Tournament Final Results


The results for the final of the OnLive WRC 3 Community Tournament are in and the champion has been crowned. The by far fastest driver in WRC 3: FIA World Rally Championship on OnLive is TTAR, who has won the grand prize combo of the OnLive Game System and Universal OnLive Wireless Controller. The loser in the final kboy36011 has won the Universal OnLive Wireless Controller and 3 months of OnLive PlayPack. The losers in the semi-finals janez and DaHa can soothe themselves with the consolation prize of 3 months of OnLive PlayPack. Below are the results of the final with the winner in bold:

OnLiveFans.com Ceased To Be

After OnLive went through ABC bankruptcy in August 2012, and after reorganization started and founder and CEO Steve Perlman departed, it got quiet around the cloud gaming pioneer. They recently started showing life signs and releasing games regularly with The Witcher 2 being the most prominent among them.

It's no wonder that the recent lack of activity from OnLive also led to a lack of activity of its users. Therefore, the administrator of the biggest OnLive fans forum OnLiveFans.com chose to shut the site down and merge it with his other forum OUYAForum.com. He dedicated a folder at OUYAForum.com for OnLive discussion, you can reach it at ouyaforum.com/forumdisplay.php?53-OnLive-Cloud-Gaming-amp-Desktop. OnLiveFans.com users have to register there anew and start new threads as the old threads from the OnLiveFans.com forum weren't exported there which is quite a hit for many OnLiveFans.com users as OnLiveFans.com has amassed a huge amount of very useful information and content.

Looks like the moderators of OnLiveFans.com weren't happy that it got degraded to a subforum on OUYAForum.com and they've done something about it. They have made a new OnLive fan forum that you can check out at OnLiveFansForum.com. All the old OnLiveFans.com moderation staff are there.

Below is the reasoning for the closure of OnLiveFans.com by the admin:

Dear OnLiveFans.com Members,

Ed here of OnLiveFans.com and OUYAForum.com. As you can tell we have elected to shut down OnLiveFans.com because of the lack of discussion, and the high server costs. We have elected to merge it with OUYAForum.com. If you don't yet have an account here, please feel free to register. This folder will be dedicated to OnLive discussion only, and should take the place of OnLiveFans.com.

Please join the rest of our community and feel free to continue communicating with old OnLiveFans.com members in this folder. I will be trying to keep this active, and we welcome any and all OnLive related discussion in this folder.

If you are not sure what OUYA is, it is a new video game console based on Android. You can find more information about it at their official website OUYA.tv.

OUYA will have OnLive on its console, but you must not have an OUYA in order to play OnLive.

Please rejoin the old OnLiveFans.com community here on this forum, and continue to discuss OnLive here. Please register your old username here as well!

Thanks
Ed

Below is the farewell message for OnLiveFans.com from OnLive senior manager of customer relations Nathan Barsetti:

Saying farewell to an old friend

On behalf of the management and staff of OnLive, I'd like to express how very sorry we are to see OnLiveFans ride into the sunset. These boards have been an essential part of the history of OnLive over the last 4 years. You all have held on for dear life as OnLive battled for recognition in the early days, ascended to greatness as the industry realized the potential of cloud gaming, and stood fast by our side during the challenges of this past year. For each one of these, we are profoundly and eternally thankful.

Personally, this community's attention to every minute change made to the site and the service, not to mention the deep scrutiny of our public communications and how that measured against the service itself, kept us honest and cognisant of the perspective of our customers.

You guys (and girls) have carried the torch over the last 9 months, a period of uncertainty and waiting that must have seemed like an eternity. We are so thankful for your unfaltering dedication to what we are doing.

As this chapter of OnLive's history comes to a close, we know that the community is not dying. You all will find new and compelling places to hang out, and some will head to start their own. My only request is that you keep an eye on us. We are working on an entirely new implementation of our technology, one that is sure to shake up the industry once again. Yes I know I'm a tease, but this one is big. While we aren't particularly interested in duking it out with console manufacturers and their gargantuan marketing budgets this year, we do rather enjoy coming out of nowhere and affecting major changes in how these multi-national gaming mega-corporations are going about their business. I ask myself quite often, 'What would this year's new console announcements look like if we hadn't ever existed'. My guess is, quite different.

Before I sign off, I want to remind everyone that this forum will live on as a subforum to the Ouyaforum.com, and you can find news and commentary from our company on our Facebook page (www.facebook.com/OnLive), our twitter account @OnLive, and on our revamped Blog (blog.onlive.com).

We wish Ed the best of luck with his future endeavors, and I welcome friendly pings from any of you in-service. I {try to} check my chat inbox daily, so drop a line.

Happy trails and remember to keep you spurs sharp and your bullets dry. *tips his hat*

-Nate

Nate is again teasing OnLive gamers with big, industry shaking developments behind OnLive's curtains. Though this is now OnLive 2.0, the many broken promises and the fallout of OnLive 1.0 still keep many OnLive gamers sceptical.

Nate has a point about the new console announcements as Sony took quite a few pages out of OnLive's book. Though Sony's cloud gaming plans for the PlayStation 4 are a bit nebulous, they for instance intend to offer subscription packages in the vein of the OnLive PlayPack for games, be it the latest PS4 games or older PS3, PS2 and PS1 games. Gamers will be able to buy every PS4 game via digital download, though retail copies of games will also be sold and won't require an internet connection. Sony also wants to provide free time limited demos for all PS4 games, which is also something that the OnLive cloud gaming service championed.

The PS4 has efficient and fast video encoding and decoding hardware. With the help of that hardware the PS4 will leverage at least some of the acquired Gaikai cloud streaming know-how in the short-term by providing remote play options for the PS Vita and other devices like tablets, smartphones and even Smart TVs, that way every PS4 will be able to function as a cloud gaming server. This will work similar to NVIDIA's upcoming SHIELD gamepad.

Sony will also include a share button on the new PS4 controller, the functionality of which will resemble the record button on the Universal OnLive Wireless Controller. With the share button PS4 gamers will be able to share a livestream of their gameplay via USTREAM that Sony partnered with and invite others to watch the livestream via the PS4, Facebook or on various devices like mobiles. Since the PS4 has hardware that continuously records the last minutes of gameplay the button can also be used for sharing gameplay recordings and pictures similar to OnLive's Brag Clip functionality, again sharing the gameplay recordings and pictures with other people with the PS4, Facebook or on other devices like mobiles. Of course people will be able to chat while spectating or watching gameplay recordings and pictures. It doesn't look like the PS4 can yet mimic the massive live spectating OnLive Arena which is no wonder if they don't feature cloud streaming yet, but Sony is definitely going for the social gamer crowd.

Just recently Microsoft has also announced at the Xbox One unveiling that the One will support live streaming and recording of gameplay. They also hinted at the possibility that users could remotely control gameplay of other Xbox One gamers. They also hinted at cloud gaming, though in the form of offloading non-latency sensitive computations to the cloud, and not video streaming whole games.

Even NVIDIA announced their ShadowPlay feature that will continuously record live gameplay on Kepler and higher GeForce graphics cards.

Friday, 24 May 2013

OnLive Released Helicopter Simulator: Search & Rescue to the Marketplace and PlayPack, and The Lost Inca Prophecy to the PlayPack

Helicopter Simulator: Search & Rescue was added to the OnLive marketplace as a PlayPass and to the OnLive PlayPack. In addition The Lost Inca Prophecy was added to the PlayPack. The OnLive PlayPack is now at 251 games in the US, 250 games in the UK and 250 games in Belgium, and counting.

Helicopter Simulator: Search & Rescue

The game is priced at $19.99 in the US ($13.99 PlayPack discount), £12.99 in the UK (£9.09 PlayPack discount) and €14.99 in Belgium (€10.49 PlayPack discount).

Helicopter Simulator: Search & Rescue is a simulation game published and developed by PlayWay.



Become an emergency pilot and test your skills to their limits, as you sit in the cockpit of an emergency helicopter, across more than 40 challenging missions. Choose from 8 copter models, each varying in size, ability and specs.

Fighting forest fires, communication failures, and conducting perilous search & rescue missions are just the start... you'll face many more natural disasters throughout your missions.

Features:
  • 8 different helicopters.
  • 45 various missions.
  • Over 200km2 of terrain.
  • Changing weather conditions.
  • Well-balanced flight controls.



You can play the free demo, subscribe to the PlayPack and buy Helicopter Simulator: Search & Rescue for the US, the UK and Belgium powered by OnLive.

The Lost Inca Prophecy

The Lost Inca Prophecy is a casual puzzle game published and developed by Playrix.

Acua has been having vivid dreams of the New World, and wakes up one morning to find she has drawn a map of a place she has never been to! Travel to the New World and help Acua prevent a devastating prophecy from occurring, restore demolished temples, and save the Inca civilization! The Lost Inca Prophecy can only be deciphered and understood using your Match 3 skills, and by following Acua's mysterious dreams! Match colorful and exotic icons to stop a long-forgotten prophecy from befalling the Incan Empire in The Lost Inca Prophecy, an amazing match-3 adventure that lets you choose how to play!

Features:
  • Immersive and mysterious atmosphere.
  • Multiple game modes.
  • An unique mix of match-3 and adventure.
  • Beautiful music and sounds.
  • Save the Inca civilization!



You can subscribe to the PlayPack and play the free demo of The Lost Inca Prophecy for the US, the UK and Belgium powered by OnLive.

Saturday, 18 May 2013

OnLive WRC 3: FIA World Rally Championship Community Tournament Final


The results for the semi-finals of the OnLive WRC 3 Community Tournament are in and the winning drivers have advanced to the final where they will be fighting over the grand prize combo of the OnLive Game System and Universal OnLive Wireless Controller. The losers of the semi-finals can soothe themselves with the consolation prize of 3 months of OnLive PlayPack. Below are the results of the semi-finals with the winners in bold:


Below are the contestants in the final:
The OnLive WRC 3 Community Tournament final stage in WRC 3: FIA World Rally Championship is Rally Argentina: Amboy. Contestants in the final have to share the Brag Clip of their best time on that stage with WRC3 Contest before the submission deadline of Wednesday, May 22nd, 12:00pm PDT. Only one submission per player, per round, will be accepted. The results of the final will be announced on Friday, May 24th by OnLive WRC 3 Community Tournament.

The prizes for the OnLive WRC 3 Community Tournament are:
Here are the official rules of the OnLive WRC 3 Community Tournament.


Saturday, 11 May 2013

OnLive WRC 3: FIA World Rally Championship Community Tournament Semi-Finals


The results for the quarter-finals of the OnLive WRC 3 Community Tournament are in and the winning drivers have advanced to the semi-finals. Below are the results of the quarter-finals with the winners in bold:

Below are the pairings of contestants in the semi-finals:
The semi-finals stage in WRC 3: FIA World Rally Championship is Rally Italia Sardegna: Monte Lerno. Contestants in the semi-finals have to share the Brag Clip of their best time on that stage with WRC3 Contest before the submission deadline of Wednesday, May 15th, 12:00pm PDT. Only one submission per player, per round, will be accepted. The racers who will advance to the final will be announced on Friday, May 17th by OnLive WRC 3 Community Tournament.

The prizes for the OnLive WRC 3 Community Tournament are:
Here are the official rules of the OnLive WRC 3 Community Tournament.


Saturday, 4 May 2013

OnLive WRC 3: FIA World Rally Championship Community Tournament Quarter-Finals


The results for Round 2 of the OnLive WRC 3 Community Tournament are in and the winning drivers have advanced to the quarter-finals. Below are the results of Round 2 with the winners in bold:

Below are the pairings of contestants in the quarter-finals:
The quarter-finals stage in WRC 3: FIA World Rally Championship is Brother Rally New Zealand: Brooks. Contestants in the quarter-finals have to share the Brag Clip of their best time on that stage with WRC3 Contest before the submission deadline of Wednesday, May 8th, 12:00pm PDT. Only one submission per player, per round, will be accepted. The racers who will advance to the semi-finals will be announced on Friday, May 10th by OnLive WRC 3 Community Tournament.

The prizes for the OnLive WRC 3 Community Tournament are:
Here are the official rules of the OnLive WRC 3 Community Tournament.


American Lowriders and Call of Atlantis Joined the OnLive PlayPack

OnLive released American Lowriders and Call of Atlantis to the PlayPack. The OnLive PlayPack is now at 249 games in the US, 248 games in the UK and 248 games in Belgium, and counting.

American Lowriders

American Lowriders is a racing game published by PlayWay and developed by Red Dot Games.



Enter the world of night racing and lowrider competitions. Buy your ride and keep it in a good condition to compete with other pretenders. Earn respect to race with better drivers and advance in the underground community to ultimately become the next racing king of the neighborhood.

Earn cash in night racers and spend the money to tune up your car in the garage to achieve the best performance. Change engine parts, switch gearboxes and other stuff to make your wheels spin as fast as possible. If you're a good tuner, you'll soon manage to pimp your ride - change tires and rims, lower the suspension and install a hydraulics suspension system. Buy better cars and parts to advance your underground racing career.

The game features 2 main modes: racing and lowrider competitions. Meet other street racers and challenge them for duels on different racing locations. Make bets to earn money or even take over opponents' cars! Once you installed a hydraulics suspension system you'll be able to enter lowrider competitions and compete in 3 different modes: jump, dance and freestyle.

Features:
  • 12 classic American lowriders.
  • 4 locations with plenty of race modes.
  • Realistic gameplay physics.
  • Advanced mechanic tuning options.
  • Lowrider contest in 3 categories: hop, dance and freestyle.
  • Dozens of car parts modifications.



You can subscribe to the PlayPack and play the free demo of American Lowriders for the US, the UK and Belgium powered by OnLive.

Call of Atlantis

Call of Atlantis is a casual puzzle game published and developed by Playrix.

Atlantis is calling out to a true hero to save it from deadly peril in this 3rd installment in the Atlantis Quest, The Rise of Atlantis series offering a unique blend of 3 popular gameplays. Set out on an exciting new quest in this spectacular mix of Match-3, Hidden Object and Adventure. Embark on a fascinating new journey around the ancient lands of Rome, Greece, Troy, Phoenicia, Babylon, Egypt and Carthage to acquire seven mysterious crystals of power. Appease Poseidon, the patron god of the Atlanteans, and save the legendary continent.

Features:
  • 3rd installment in the Atlantis series.
  • Unique mix of Match-3, Hidden Object and Adventure.
  • Superb visual and sound effects.
  • 66 captivating levels with unlimited play.
  • 7 ancient lands to explore.
  • Heed the Call of Atlantis!



You can subscribe to the PlayPack and play the free demo of Call of Atlantis for the US, the UK and Belgium powered by OnLive.

Tuesday, 30 April 2013

OnLive WRC 3: FIA World Rally Championship Community Tournament Round 2


The results for Round 1 of the OnLive WRC 3 Community Tournament are in and the winning drivers have advanced to Round 2. Below are the results of Round 1 with the winners in bold:

Below are the pairings of contestants in Round 2:
The Round 2 stage in WRC 3: FIA World Rally Championship is Rallye Monte-Carlo: Luceram. Contestants in Round 2 have to share the Brag Clip of their best time on that stage with WRC3 Contest before the submission deadline of Wednesday, May 1st, 12:00pm PDT. Only one submission per player, per round, will be accepted. The racers who will advance to the Quarter-Final will be announced on Friday, May 3rd by OnLive WRC 3 Community Tournament.

The prizes for the OnLive WRC 3 Community Tournament are:
Here are the official rules of the OnLive WRC 3 Community Tournament.