Saturday, 22 December 2012

Big Fish Games Published an Interactive Infographic About the History of Cloud Gaming Titled The Rise of Cloud Gaming

The interactive infographic from Big Fish Games titled The Rise of Cloud Gaming shows in a fun way the history of cloud gaming from the 1950s when Herb Grosch, scientist behind the modestly-monikered Grosch's law, theorized that the entire world would someday operate on dumb terminals powered by just 15 large data centers, to the modern times with the world's first deployment of streamed cloud gaming in Japan by G-cluster in 2004, the OnLive cloud gaming service launch in 2010, the world's first commercial 4G LTE cloud gaming service in Japan with G CLOUD on NTT DOCOMO powered by Ubitus GameCloud in 2011, to this year's launch of NVIDIA's Geforce GRID cloud gaming technology, Sony's acquisition of Gaikai for $380 million, OnLive going through ABC bankruptcy and starting their reorganization, the launch of the casual Big Fish Unlimited cloud gaming service, and finishing off with the forecast for the future of cloud gaming with experts estimating that the streaming games market will grow nine-fold by 2017, reaching 8 billion dollars.

To see the interactive infographic from Big Fish Games about cloud gaming follow this link:

1 comment:

  1. This was a good suggestion that you put up here...dude…..hope that it benefits all the ones who land up here. 

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