Saturday, 31 December 2011

OnLive CEO Steve Perlman Talks About OnLive’s 2012 Goals: More Devices, More Countries and More Demos

With 2011 coming to a close, and 2012 on the horizon, many OnLive users have been wondering what we can expect to see from the service in the coming year. 2011 brought many great things to OnLive, and 2012 is primed to bring us even more. OnLiveFans recently had a chance to briefly discuss what we can expect to see from OnLive in 2012 with none other than OnLive Founder and CEO Steve Perlman.

“You’re going to see OnLive on a lot more devices,” said Perlman. “Once we get onto more devices and OnLive becomes more ubiquitous, you get this viral effect. We already began to see it.”

OnLive has certainly gained the attention of gamers and game developers alike. Smaller developers have begun to realize that OnLive is a great way to get their name out there. Adding a game to the PlayPack, pretty much guarantees publicity, and revenue for a developer of any size. Larger developers are beginning to find that OnLive presents them with a way to allow gamers to play their games on a large number of devices, which they could not be played on in the past.

“The other thing you’ll see is OnLive moving into other regions,” stated Perlman. “So other countries that have been waiting patiently for OnLive. The people in the rest of Europe kind of blame the UK for liking OnLive too much, so we are basically keeping pace with servers there and moving more servers into Europe to keep up with growth there because that just grew faster than we expected.”

Although Perlman did not say where OnLive would be released next, all indications point to the service moving to other European nations, as well as perhaps some areas in Asia. OnLive already has test servers throughout Europe and in Asia, so it’s just a matter of meeting different countries’ regulations, and launching the service. Because the UK launch was so much larger than anyone at OnLive really anticipated, there have been some delays. However, as soon as the company can get caught up with their service and servers in the UK, we should begin seeing OnLive released elsewhere.

Perlman went on to confirm this, in saying, “OnLive works in other countries in Europe. It’s not that we are trying to prevent it from being there. It’s just that we have to make sure that there is a sufficient capacity for everybody who’s there.”

OnLive has really created some unique gaming opportunities, that were not available on any other service or platform in the past. “You’ll be seeing more sort of surprise things that are special for OnLive, like you just saw with L.A. Noire (exclusive touch controls on tablets),” said Perlman.

“Another thing that some people took note of and other people didn’t was that you will be seeing OnLive being increasingly used as the demo platform for the industry. We saw it with Batman: Arkham City. Normally with a game like that they would do a demo for Xbox 360, PlayStation 3 and PC, but they’ve come to realize that it is a lot easier to put up the game on OnLive and then anybody on any platform can easily get OnLive and try the game out.”

The availability of game demos is something we will probably see the larger developers and publishers take advantage of OnLive for. It’s an easy, efficient way to let gamers try out games before they purchase them.

Surely there is plenty more that we will see from OnLive in 2012.

SOURCE: OnLiveFans.

The Extra Extended 5-Hour Free Trial and Achievement Sweepstakes for Saints Row: The Third is Live

As part of the OnLive Winter Three-for-All, the Extra Extended 5-Hour Free Trial and Achievement Sweepstakes for Saints Row: The Third is now live.

Today, gamers everywhere can play the over-the-top gangsta hit Saints Row: The Third in an extended 5-hour free trial and earn achievements for a chance to win prizes. You can start the Saints Row: The Third free trial at any time on New Year’s Eve. Playing either solo or with a friend, current and new OnLive players can literally be thug for a day, cruising the streets of Steelport as a member of the Saints gang and unleashing everything from human cannonball cars to satellite-targeted airstrikes in order to put a rival outfit back in their place.

For every achievement players secure, they will earn an entry into the sweepstakes. You can be one of ten winners to receive an OnLive Prize Pack, featuring:

- 1 Universal OnLive Wireless Controller

- 1 Free OnLive game

- 1 OnLive Game System

To enter the Sweepstakes, go to the OnLive Marketplace; select Saints Row: The Third; select “Free Trial”, play during the promotion period, between December 30, 2011 at 4:00 PM PST (31 December 2011 at 12:00 AM GMT UK) and December 31, 2011 at 11:59 PM PST (1 January 2012 at 7:59 AM GMT UK); and each Achievement you earn will give you one automatic entry into the Sweepstakes. The winners will be selected from all eligible Entries received in a random drawing to be conducted on or about January 3, 2012.

Here are the Saints Row: The Third Extra Extended 5-Hour Free Trial and Achievement Sweepstakes official rules for the US and the Saints Row: The Third Extra Extended 5-Hour Free Trial and Achievement Sweepstakes official rules for the UK.

You can sign up for free for OnLive in the US and UK.

You can play the free trial of Saints Row: The Third for the US powered by OnLive.

You can play the free trial of Saints Row: The Third for the UK powered by OnLive.

And remember, each time you start a new free trial of Saints Row: The Third, your Game Save information will be wiped, but your Achievements will stay and be saved regardless of the number of free trials you start up.

Saints Row: The Third is also 33% off of its normal price today. The normal price of the game is $49.99 (US) and £29.99 (UK). The sale price of the game is $33.49 (US) and £20.09 (UK). PlayPack members can take an additional 30% off of the game, that's $23.44 (US) and £14.06 (UK).

Friday, 30 December 2011

VentureBeat Proclaims OnLive for Tablets Top Technology of the Year

Among a bunch of eight technologies, OnLive for Tablets was proclaimed top technology of 2011 by VentureBeat. The list of VentureBeat's top tech is the following in no particular order:

  • Nintendo 3DS
  • Sony PlayStation Vita
  • Apple’s A5 Processor
  • HTML 5
  • OnLive for Tablets
  • Razer Blade Laptop
  • PlayStation 3D Display
  • Nyko Kinect Zoom

  • Venture Beat wrote in its article:

    Since its launch last year, OnLive’s streaming game service — which lets play games that are running on and transmitted from remote servers — has struggled to find a significant market of users. But the recently launched tablet version of the service may just be the killer app it needs, allowing millions of tablet owners to get truly console-quality games on their relatively underpowered devices.

    More than the previous OnLive services, which relied on a PC, Mac or a proprietary streaming Micro-Console, the tablet version offers an easy portability that turns the devices into a sort of magic screen that can access a wide library of PC and console games easily wherever there’s a reliable internet connection. Support for external Bluetooth controllers means tablet owners no longer have to suffer through the tactile smoothness of a touchscreen, either: OnLive for tablets opens the devices up to the traditional button-based games most players are used to.

    Award Winning Indie Game Orc Attack is Coming to OnLive in 2012

    Indie games just keep piling up on the OnLive cloud gaming service, and we shouldn’t expect 2012 to be any different. Gualbert Chateaubrian, Project Director of Casual Brothers, sent out the info, that their hit title Orc Attack will be arriving on the OnLive service toward the end of 2012. The game has already received initial approval by OnLive, and the developers will begin to port it over.

    Orc Attack is a third-person cooperative beat 'em up, that may initially remind you of another title currently on the OnLive service, Orcs Must Die. However, the two games are completely different in nature. 

    This game will surely entertain you for hours on end with hilarious humor, plenty of flatulence, and an awesome 3D world. 

    Check out some of the features of this game:
    • Cooperative combat and Dirty Mode reward players for working together.
    • Four player local and live multiplayer.
    • Four campaigns comprise 25 epic missions.
    • 30+ enemy types, including bosses.
    • Raid, pillage and plunder human camps, collect gold to buy improved weapons and armor.
    • Set free the Orc prisoners to add them to your horde – play as any of the 8 Orc Warriors. Examples are:
      1. Sir Sniff – Acid Burp & Explosive Farts
      2. Doc Turd – Fire Burps & Explosive Farts
      3. Lord Poop – Stone Burp & Double Fart
      4. Friar Krap – Ice Burp & Healing Fart
    • Reclaim the land for all of Orc-kind.
    Your enemies are humans, and there are over 30 different enemy types in all, ranging from elite troops, to mutant bugs, and the huge, scary-looking level bosses. 

    Orc Attack has won several indie game awards, including the People’s Choice Award at Develop in Brighton in July of 2011.

    This is certainly one of those games that you will say “wow” to, when you get a chance to play it, and best of all, it is coming to OnLive. While nothing has been set in stone, the plan right now is to bring the game to OnLive as a PlayPass title initially, and then perhaps offer it in the PlayPack at a later time.

    SOURCE: OnLiveFans.

    Wednesday, 28 December 2011

    Free OnLive Three-Day Borderlands Rental and Borderlands Friends Fight Free Sweepstakes

    As part of the OnLive Winter Three-for-All, the OnLive Borderlands Friends Fight Free Sweepstakes is now live. It includes a free three-day rental of Borderlands, the game can be rented for free till 11:59 PM PST on December 30, 2011.

    In the Borderlands Friends Fight Free Sweepstakes you can team up with friends for three days of free play with Borderlands. You can play alone or co-op for a chance to win one of ten OnLive Prize Packs, including:

    - 1 Universal OnLive Wireless Controller (for tablets, smartphones, PCs, Macs and more)

    - A 4-pack of the game of your choice (1 for you and 3 for your friends)

    To enter the Sweepstakes, go to the OnLive Marketplace, select Borderlands, select “Get Game (3 day rental)”, enter your password and play during the promotion period that is till 11:59 PM PST on December 30, 2011, and you will be automatically entered into the Sweepstakes. The winners will be selected from all eligible Entries received in a random drawing to be conducted on or about January 3, 2012.

    Here are the Borderlands Friends Fight Free Sweepstakes official rules.

    Borderlands is also 75% off of its normal price. The normal price of the game is $19.99 (US) and £9.99 (UK). The sale price of the game is $5.00 (US) and £2.50 (UK). PlayPack members can take an additional 30% off of the game, that's $3.50 (US) and £1.75 (UK).

    Tuesday, 27 December 2011

    OnLive Released Driver: San Francisco to the Marketplace

    OnLive released Driver: San Francisco to the marketplace as a PlayPass title. The game costs $49.99 ($34.99 PlayPack) in the US and £34.99 (£24.49 PlayPack) in the UK. Driver: San Francisco is currently on sale in the US, you can get it for $37.49 ($26.24 PlayPack).

    Driver: San Francisco is an open-world racing game published by Ubisoft and developed by Ubisoft Reflections.

    With crime lord Charles Jericho now on the loose, San Francisco faces a terrible threat. Only one man can stand against him. He has driven the streets of a hundred cities and spent his whole life putting criminals behind bars. But to take Jericho down, there can be no turning back, and he knows that this may very well be his last ride. His name is John Tanner. He is the Driver.

    Developed by Ubisoft Reflections, creators of the original Driver title, Driver: San Francisco is the return of the established action driving video game series that has sold 14 million copies worldwide. Gamers will play John Tanner, a hardened detective involved in a relentless manhunt throughout the City by the Bay. Thanks to a groundbreaking gameplay feature, players can now seamlessly shift between hundreds of licensed vehicles, keeping them constantly in the heart of the action. With its timeless atmosphere, unique car handling and renewed playability, Driver: San Francisco revitalizes the classic free-roaming, cinematic car chase experience for the current generation of video game platforms.

    Rediscover the cinematic driving sensations of Driver: loose suspension, long drifts, sharp bends and high-speed pursuits in dense traffic. Drive over 120 licensed cars involved in some of the most intense chase sequences ever seen.

    Uncover a thrilling storyline in which personal revenge fuels Tanner's relentless manhunt for Jericho. Follow Tanner's survival race across San Francisco and discover how this chase will bring him to a point of no return.

    As Tanner recovers from a terrible crash, he realizes he has acquired a new ability: Shift, enabling him to instantly change vehicles and take control. Experience unprecedented intensity, diversity and freedom; Shift into a faster car, deploy civilian vehicles to destroy your enemies and even take control of your opponents' car to force their demise.

    Metascore: 80

    You can play the free demo and buy Driver: San Francisco for the US powered by OnLive.

    You can play the free demo and buy Driver: San Francisco for the UK powered by OnLive.

    OnLive Released NBA 2K12 to the Marketplace

    Just in time when the NBA lockout ended and the new shorter NBA season started, OnLive released NBA 2K12 to the marketplace as a PlayPass title. The price of the game is $29.99 (US) and £24.99 (UK). With the PlayPack discount, the game costs $20.99 (US) and £17.49 (UK).

    NBA 2K12 is a basketball game with the NBA licence which grants its publisher 2K Sports access to NBA teams and player likenesses. The game was developed by Visual Concepts. NBA 2K10 and NBA 2K11 are already part of the OnLive cloud gaming service.

    With over 5 million copies sold worldwide and over 20 Sports Game of Year awards, last year NBA 2K11 allowed you to BECOME THE GREATEST with MJ and the Jordan Challenge mode. This year the NBA 2K franchise is back and bigger than ever, providing fans with the opportunity they've always dreamed of - to finally END THE DEBATE as to who are the best teams and players of all time. Featuring such NBA legends as Michael Jordan, Magic Johnson and Larry Bird as well as all of your favorite NBA players of today, NBA 2K12 is packed with new and exciting features that will put fans center court of an unprecedented basketball experience.

    Metascore: 90

    You can play the free demo and buy NBA 2K12 for the US powered by OnLive.

    You can play the free demo and buy NBA 2K12 for the UK powered by OnLive.

    Ghost Master and RUSH Join the OnLive PlayPack

    Ghost Master and RUSH joined the OnLive PlayPack. The PlayPack is now at 134 games and growing.

    Ghost Master

    Ghost Master is a strategy game published by Strategy First and developed by Sick Puppies.

    Grim spectres, howling banshees, and sly gremlins are yours to command as you unleash ghastly spirits on the town of Gravenville and scare the wits out of its citizens. In the world of the Ghost Master, spooks do your bidding, as you solve puzzles and unlock mysteries in a challenge that combines the best of strategy, adventure, and resource management games.

    Metascore: 81

    You can play the free demo of Ghost Master powered by OnLive.


    RUSH is an indie puzzle game developed and published by Two Tribes. This publisher already has EDGE and Toki Tori in the PlayPack.

    In the game's fully three dimensional levels, players need to guide cubes to color coded exit points using Conveyor belts, Warps, Stop Signs, Splits and more! The game can be easily controlled with just the mouse, allowing your brain to fully focus on the solutions!

    Metascore: 73

    You can play the free demo of RUSH powered by OnLive.

    Monday, 26 December 2011

    OnLive Can Be Installed on the Amazon Kindle Fire with No Root Needed

    While most Android owners have been able to install and play the official OnLive App since it launched a few weeks ago, Apple iOS and Amazon Kindle Fire users have still been left in the dark. While, the iOS and Kindle Fire Apps are expected to be released soon, as with all great things, it’s very difficult to keep waiting.

    There are rumors swirling that the official Amazon Kindle Fire OnLive app will be released sometime in January, but there is no official word from OnLive on when we will see it released. Just like the Apple App Store, there is a certification process which Amazon will surely be putting the App through. Rumors are just rumors, and odds are that they are bogus.

    However, there is some good news for owners of the Kindle Fire. The $199 tablet does run a modified version of Android 2.3 Gingerbread OS, which is the version that the OnLive App has been created for.

    This means that the tablet can in fact run the Android App, without any modifications. However, it does require a minor hack. Don’t worry though, there is no need to root your device.

    All you have to do is change a setting. Simply go into your “options/device” menu, and turn “installations of applications from unknown sources” on. This will allow you to install the native OnLive Android App on your device, without having to go through the Amazon Kindle App Store.

    Once you have done this, you can simply send yourself the OnLive APK file via email or download it through Dropbox (or another location), and install it on your Kindle Fire. Make sure, if you download it from somewhere, it is from a trusted source.

    Once you have the APK on your device, you will need to run it. To do this, use “Quick Office”, or any other file manager you have on your Kindle Fire. After doing this, you should be able to run the App just like other Android users.

    One thing you will notice is that the Amazon Kindle Fire does not support Bluetooth, so the Universal OnLive Wireless Controller will not work directly with it. However, the device does have a USB 2.0 port, and OnLive ships a USB wireless dongle with their Universal Controllers. While we have not confirmed that the dongle will be compatible with the Kindle Fire, we have no reason to believe that it will not.

    You can download version 1.2 of the OnLive Android APK or download version 1.2 of the OnLive APK with controller mods.

    You can find more info about this on the OnLiveFans Forum.

    SOURCE: OnLiveFans.

    OnLive CEO Steve Perlman Talks About Upcoming Video Games and Amazing Things That Developers Are Working On

    OnLive fans are constantly nagging at OnLive representatives, trying to figure out if and when particular games are coming to the service. For months on end, gamers were wondering if EA would ever bring any of their titles to the cloud platform. OnLive eventually announced that a few EA titles would in fact be ported over, although no release dates have been given. Once that was settled, we began hearing questions about other popular games such as Skyrim, Grand Theft Auto, Call of Duty, etc. The list goes on.

    OnLiveFans recently had a chance to ask OnLive Founder and CEO Steve Perlman about what types of games we can expect to see released on OnLive in the coming months.

    “The games that we get are what the publishers want to put on OnLive and when they want to put it on OnLive,” explained Perlman. “We do the best we can. Sometimes we are kind of cringing when we see people saying ‘I wish this game was on there’, because very often we have the game in house and we are working on it, and it just has to do with [the developer's] schedule and what their resources are available to do.”

    Porting large games to OnLive can take some time. Most of the interviews that OnLiveFans conduct with developers are for smaller games, and while they mostly say that the process is quite easy, it is rather time consuming. What we took from the interview is that it seems as though OnLive literally has hundreds of games in house, that they and the games’ developers are working to bring live. There is a lot that goes into bringing a game live on the service. Besides the fact that the developers must change around aspects of their code, to make it work with the services SDK, there is a lengthy review process done by OnLive themselves. They want to make sure that games are released to the public without any bugs, and to do so, they must test each game from start to finish, once it is ported over to the service. 

    “We are just getting to the point where we are a big enough platform, that we are figuring into the priority queue with the publishers; making sure we are up there with the existing platforms, in terms of where they place their resources,” said Perlman. “You got to remember that this is an evolving process.”

    From when OnLive first launched out of beta, until about now, they have been an extremely attractive platform for indie game developers to port their games to, while larger developers have not been quite so anxious. This is simply because of the amount of users on the service up until just recently. OnLive however, launched in the United Kingdom back in September, and launched their Mobile App just as recently as a couple weeks ago. These two events will certainly introduce several new demographics of video gamers to the cloud gaming service. Entering 2012, OnLive will see it’s App available on millions of devices, with millions more to come soon. In 2012, OnLive will also become available on TV’s, Blu-ray players, and popular set-top boxes. This will only increase the amount of gamers that use the service on a daily basis. As larger developers begin to see how popular OnLive has become in such a short period of time, they will certainly become interested in porting more of their top games over.

    Steve Perlman went on to explain, “The second thing is; people don’t realize that these developers, especially the big ones, are doing special things.”

    “We got questions about, ‘why isn’t Rockstar Games supporting OnLive.’ And of course we are sitting on pins and needles saying, ‘oh my god, we are working with Rockstar Games on the most amazing thing,’ which is going to be this touch thing (L.A. Noire), but we can’t say a word.”

    Rockstar Games, one of the larger developers that OnLive users have constantly been harping OnLive about, has been working on something quite amazing all along. They have been working on a touch version of their hit title, L.A. Noire; a touch version made exclusively for the OnLive service. 

    “So we finally have a proof point to go and explain to people some of the stuff going on behind the scenes. There really is great stuff coming. There are new touch games that are coming, that are just amazing, but not all these things are going to come at once. It’s not within our power to go and say which developers are doing what and when.”

    For those gamers who are constantly contacting OnLive, asking them to bring games from certain developers to the service, they should be able to rest assured that OnLive is probably already working on it.

    SOURCE: OnLiveFans.

    Interview with OnLive UK General Manager Bruce Grove

    Who are the OnLive Apps aimed at?

    Bruce Grove: We've said this even with the game system as well - we're not trying to replace all of the existing consoles. I still. I still have all of the consoles, I still have a very high-end PC, but when I play those games there I can't take them on the road with me, I can't take them to a hotel and carry on playing. The idea that I can play Assassin's Creed in a coffee shop somewhere on a tablet is very exciting. My gaming time is very constrained by the amount of travel I do, so this opens up a world of being able to just take the game wherever I go.

    The other thing it does is reduce the friction - as a gamer you've got all the consoles, same I do, but for a lot of people who've maybe moved on, life is taking up too much time to worry about buying consoles, buying discs, getting everything for it. Just switch on your tablet, or TV; the idea that you can just get the game, and only thing you need is a controller - and in some cases you don't even need that, you've just opened it up - that's a friction-less experience. Next time you fire up OnLive on your TV the App appears alongside it, go to the marketplace, download the App and all of those games are available - you're not waiting for a download for them, or updates or any of that any more. It's just 'here's a game - I want to play it.'

    You've persuaded some studios to create specific touch screen controls for existing games to work with tablets - has the participation of a high-profile developer like Rockstar with L.A. Noire helped pave the way for more?

    BG: Yep, we already know it's paved the way for more.

    Any that you can talk about?

    BG: Rockstar's the one we can talk about right now. There's more stuff coming as well.

    Will it be for existing games on the OnLive service?

    BG: Both. We've some stuff that's going to be new and some stuff that's existing.

    What's been the developer response?

    BG: They're excited by it. They know same as we do how many millions of devices this opens their games up to. Today you have to be a gamer, you have to be that person who really wants to play L.A. Noire, but it's a very accessible game. You can now bring this to people without forcing them down into this game console route. It suddenly opens up this market to them. In their mind what they're looking at is that there's a lot of people out there that can now get access to this, who maybe couldn't have before.

    Not every tablet user has a console. Not every tablet user has gone and bought a disc or even heard of the game. They may have seen the marketing but maybe haven't paid attention to it. The social aspect of gaming, if you look at it through something like Facebook - how easy it is to tell people to just play this, or go and buy a digital chicken. Well, now buying L.A.Noire is as easy as buying a digital chicken. That's quite a change to the marketplace.

    What's the take-up been like on the current OnLive Viewing App?

    BG: There was a lot of take-up. What we already found historically was that people love the arena aspect of the service. They bring it up, they like watching people gaming, they like using it. What we've seen is people dip in and out of it; if we bring out a new title and they happen to be somewhere they can't play it they can bring up the Viewer App just to get some shots of it. In the meantime it also gave us huge amounts of valuable data because we could very quickly gather snapshots of network characteristics, which enabled us to tune the client. A lot of the work that went into the player came from the data we gathered from the Viewer.

    So it was part beta in that respect?

    BG: Exactly.

    Sneaky. Although the Micro-Console does work with wireless dongles, the OnLive Apps are specifically for wireless devices - was a lot of work involved in ensuring a smooth experience over wireless connections?

    BG: Oh yes [laughs]. When we launched this over wired back in E3 last year we didn't have wireless. We blocked wireless even from laptops and PCs. That was very deliberate. It took us a lot of work to get to a wired experience. We then started trialling the wireless stuff - the client and the back-end were continuously going through refinement, which allowed us to adjust and adapt to all these different conditions. Now we're in a world where we've gone from a laptop to these devices [iPad, Samsung Galaxy, Kindle Fire] that have very different wireless characteristics. So we had to continue to make that work and make it a good experience, because ultimately it all comes down to gameplay - if the gameplay's bad no one's going to be interested in the App.

    So, yes, a huge amount of work has gone into this. A lot of development work was focussed specifically on these devices. I mentioned LTE [4G in the US]. When AT&T invested in the company, one of the things that allowed us to do was talk to the people that were developing the LTE spec. We helped create profiles that were very specific to these kinds of applications. They give us very, very low latency on a cellular level. So again that was direct feedback from 'you've created this standard that has very fast, powerful cellular broadband networks, and we have applications that can make use of that - if we sort out the latency issue'. Between us we did that and now in the US Verizon and AT&T both have LTE networks - we're running great on those. We've been trialling that for a while and it works really well.

    What devices are currently LTE/4G compatible?

    BG: There's a couple of tablets that are out and also a couple of high-end phones as well. I believe the Galaxy for example.

    So Onlive becomes completely mobile over LTE? What sort of LTE contracts are there?

    BG: Yep, you can take these games mobile. The contracts offer unlimited data, but they're still developing it. One thing in general: it's no good giving someone a big fat pipe if you then tell them their bandwidth's capped. In fact we've seen this even with broadband. There's a lot of resistance now to companies providing broadband caps. If you come out and say 'look at this, I can give you a really high-speed network, look at all this stuff you can do - by the way you can only use it for 20 minutes' - you kind of look a little bit stupid.

    What was your response to reports that made a lot of OnLive's data usage rate?

    BG: If you look at those reports... It's funny from our side. You look at them and think 'hold on a second, do you actually understand what an HD video stream does? Because if you watch LOVEFiLM or Netflix in the US, it's sucking down a lot of data. Same with BBC iPlayer. It's a video stream and the very definition of delivering high definition video means it's going to do that. The networks are there to support it. It's up to the carriers to get on board with 'we can't keep capping people if we’re going to provide these networks’. We’ve already got companies in the UK talking about 100Gbits fibre... Well if you give me 100Gbits, you better not cap me at 200GB because I’m going to go through that really quickly [laughs].

    Could you see those developments bring improvements to OnLive?

    BG: Oh absolutely. Today we have a target of 720p at 60 frames per second. The nature of the codec means we sometimes soften things a little bit depending on the state of the network. But if you give us a bigger pipe we can go to 1080p, do 3D. At the backend we already have the technology to do this. At the front-end it’s all down to the networks.

    You’ve got a UK retail partner in Game – will we be able to buy the new controller there?

    BG: We’re working on the rollout and how it’s going to work right now. We don’t want to release any of the details of that just yet, because we’ve got some good stuff coming up. We’ve announced we’re going to be working with Game but we haven’t actually gone into any of the stores yet. We’ll be going into stores very soon – it’s all in motion right now.

    The Batman: Arkham City demo was a huge driver for OnLive...

    BG: That was a lot of fun. Three days before Arkham City went live on OnLive and PC we got to put the demo live on the service and if you’d have been watching the arena at the time... it just exploded into a whole pile of people playing Arkham City, and that was worldwide. It was a great reaction because it showed how easy it is for us to just turn something on. It was our largest ever demo uptake in one go.

    It sounds like a big milestone - millions of users have reportedly used OnLive since UK launch, but can you put that into context for us or give us any retention numbers?

    BG: I can’t tell you the actual numbers right now, but what I can tell you is that we launched in the UK and anticipated demand of two-three times the US launch. It actually ended up – not just as an exaggerated number, but a real number – about ten times the US launch.


    BG: No. It was about ten times the US launch [laughs]. We ended up air-shipping servers from the US to our data-centres here to beef up capacity, and we’re going to continue build that capacity. The growth-ramp is continuing in the UK; people love the service and with hindsight it should have been a little more obvious, but we had a much more complete product when we launched here. We didn’t have the OGS or the anticipation or the content [at US launch]. When we launched in the UK it was a great product offering. People have really got behind it. What we’ve seen is a lot of people telling everyone else ‘look it’s free, just go try it.’ If it works we think you’ll love it, and if it doesn’t work broadband will improve and it will work for you at some point.

    We saw the service working brilliantly just ahead of launch, but in the week of launch we noticed quite a few issues such as problems logging in and queues to access games – have all those issues been ironed out?

    BG: That was the bit when we were flying servers over! Quite honestly, the demand blew our socks off. Think of it as the New Year’s Eve SMS problem. We had so many people coming through the door in one go. We’d looked carefully at these numbers and talked a lot about what we thought the demand was going to be. We put in a lot of capacity and thought we’d built beyond it as well. I’d like to say it was a nice problem to have but it meant that some people were getting onto the service and not having a great experience, while others were seeing wait times, or a lesser experience. Those are the problems we’ve been addressing and we’ve got to keep building on.

    Is it in a solid place now? Is the average experience how you want it to be?

    BG: Yes. I don’t think we’ve seen any queues since a couple of weeks after launch. We’re continuing to build that capacity. What we don’t ever want to be is in that position.

    What’s next for OnLive, both in the UK, US and beyond?

    BG: We’re always looking to the next 12 months and continuing to grow the service. We’re already looking at where we’re going to go next. We already have plans for next year and where we’re going to go. 2012 is going to be another big year for us. For the UK market specifically you’ll see content coming in that will be more appropriate for people here. A lot more emphasis on the types of sports games, such as football, or racing-type games.

    Will we see new publishers revealed on the service next year?

    BG: Always.

    Are OnLive users continuing to spend money on the service?

    BG: Yes. Absolutely. We’re seeing people coming in, trying the service, then they’ll buy a game, then another game. We’re absolutely seeing what we’d term ‘true console behaviour’.

    SOURCE: NowGamer.

    Sunday, 25 December 2011

    OnLive Winter Three-for-All and OnLive Winter Sale

    Gamers were in anticipation of a holiday sale and OnLive is delivering what gamers wish for. The biggest news is the OnLive Winter Three-for-All.

    The OnLive Winter Three-for-All includes:

    1. December 22 - January 1
    OnLive is running a Super Street Fighter IV Supercharged Sweepstakes packing a one-two punch of great prizes:

    - Players who demo the game between 4:00 PM PST December 22 (12:00 AM GMT 23rd December) and 11:59 PM PST January 1 (7:59 AM GMT 2nd January) will be automatically entered to win the Mad Catz Official Street Fighter IV FightPad which is now supported on OnLive and 95%-off promo codes!

    - Play for more than three hours to automatically become eligible for a Grand Prize trip to Las Vegas to watch the Evolution Championship Series (EVO), or a runner-up prize such as the Mad Catz Official Super Street Fighter IV FightStick – Tournament Edition which is now also supported on OnLive, autographed by game producer Yoshinori Ono!

    If you want to know more about the sweepstakes head on over to the SSFIV: Arcade Edition Sweepstakes Official Rules page.

    Super Street Fighter IV: Arcade Edition is also 50% off of its normal price. The normal price of the game is $39.99 (US) and £29.99 (UK). The sale price of the game is $19.99 (US) and £14.99 (UK). PlayPack members can take an additional 30% off of the game, that's $13.99 (US) and £10.49 (UK).

    2. December 28 - December 30
    OnLive will host a Borderlands Friends Fight Free Sweepstakes. From December 28 to December 30 you can team up with friends for three days of free play with Borderlands. Play Co-op for a chance to win one of ten OnLive Prize Packs, including:

    - 1 Universal OnLive Wireless Controller (for tablets, smartphones, PCs, Macs and more)

    - A 4-pack of the game of your choice (1 for you and 3 for your friends)

    Borderlands is also 75% off of its normal price. The normal price of the game is $19.99 (US) and £9.99 (UK). The sale price of the game is $5.00 (US) and £2.50 (UK). PlayPack members can take an additional 30% off of the game, that's $3.50 (US) and £1.75 (UK).

    3. December 31
    OnLive will have a Saints Row 5-Hour Achievement Sweepstakes. On December 31, gamers everywhere can play the over-the-top gangsta hit Saints Row: The Third in an extended 5-hour free trial and earn achievements for a chance to win prizes. You can start the Saints Row: The Third free trial at any time on New Year’s Eve. Playing either solo or with a friend, current and new OnLive players can literally be thug for a day, cruising the streets of Steelport as a member of the Saints gang and unleashing everything from human cannonball cars to satellite-targeted airstrikes in order to put a rival outfit back in their place. For every achievement players secure, they will earn an entry into the sweepstakes. You can be one of ten winners to receive an OnLive Prize Pack, featuring:

    - 1 Universal OnLive Wireless Controller

    - 1 Free OnLive game

    - 1 OnLive Game System

    Saints Row: The Third is also 25% off of its normal price in the UK. The normal price of the game is $49.99 (US) and £39.99 (UK). The sale price of the game in the UK is £29.99. PlayPack members can take an additional 30% off of the game, that's $34.99 (US) and £20.99 (UK).

    OnLive Winter Sale

    There is also a huge OnLive Winter Sale going on. OnLive has put over 40 games on sale in both the United States and the United Kingdom.

    This weekend Deus Ex: Human Revolution is on sale. This game is normally priced at $49.99 (US) and £34.99 (UK), but during this sale it can be purchased for 66% off. That brings the price down to only $17.00 (US) and £11.90 (UK). PlayPack members can take an additional 30% off of the game, that's $11.90 (US) and £8.33 (UK).  This is one of the most highly rated games on the OnLive service, so if you don’t have it, now would be a great opportunity to pick it up.

    Running from Christmas Eve until January 2, OnLive is also having a sale on Rockstar Games’ title L.A. Noire: The Complete Edition. The game is normally priced at $49.99 (US) and £34.99 (UK), but is now discounted 50%. This lowers the price to only $24.99 (US) and £17.49 (UK). PlayPack members can take an additional 30% off of the game, that's $17.49 (US) and £12.24 (UK). If you have a tablet, then this is a must have game. Touch controls will soon be enabled for this game, and from what we hear, they will be quite amazing.

    OnLive Winter Sale Games and Prices:

  • AaaaaAAaaaAAAAa-aAAAAaAAAAA!!! – On Sale For $2.50 US / £1.62 UK
  • Aliens vs. Predator – On Sale For $5.00 US / £3.75 UK
  • Alpha Protocol – On Sale For $5.00 US / £3.75 UK
  • Amnesia: The Dark Descent – On Sale For $5.00 US / £3.50 UK
  • Assassin’s Creed II – On Sale For $14.99 US ONLY
  • Assassin’s Creed: Brotherhood – On Sale For $29.99 US ONLY
  • Borderlands – On Sale For $5.00 US / £2.50 UK
  • Borderlands: Game of the Year Edition – On Sale For $7.50 US / £5.00 UK
  • Call of Juarez: The Cartel – On Sale For $37.49 US ONLY
  • Darksiders – On Sale For $9.99 US / £9.99 UK
  • Defense Grid Gold – On Sale For $3.50 US / £2.50 UK
  • Duke Nukem Forever – On Sale For $9.99 US / £7.49 UK
  • Deus Ex: Human Revolution – On Sale For $17.00 US / £11.90 UK
  • Doc Clock: The Toasted Sandwich of Time – On Sale For $2.49 US / £1.74 UK
  • Fishdom 2 – On Sale For $5.00  US / £3.50  UK
  • Ghostbusters: The Video Game – On Sale For $4.99 US ONLY
  • Homefront – On Sale For $14.99 US / £14.99 UK
  • Just Cause 2 – On Sale For $5.00 US / £3.50 UK
  • Kane & Lynch 2: Dog Days – On Sale For $5.00 US / £3.75 UK
  • L.A. Noire: The Complete Edition – On Sale For $24.99 US / £17.49 UK
  • Lara Croft and the Guardian of Light – On Sale For $3.75 US / £2.50 UK
  • Mafia II – On Sale For $7.50 US / £3.75 UK
  • Metro 2033 – On Sale For $9.99 US / £9.99 UK
  • MLB 2K10 – On Sale For $5.00 US / £3.75 UK
  • MLB 2K11 – On Sale For $9.99 US / £7.49 UK
  • MX vs ATV Reflex – On Sale For $9.99 US / £7.49 UK
  • NBA 2K10 – On Sale For $5.00 US / £2.50 UK
  • NBA 2K11 – On Sale For $9.99 US / £7.49 UK
  • Orcs Must Die! – On Sale For $7.49 US / £5.99 UK
  • Osmos – On Sale For $2.50 US / £1.62 UK
  • Patrician IV: Conquest by Trade – On Sale For $6.00 US / £6.00 UK
  • Puzzle Chronicles – On Sale For $4.99 US / £3.99 UK
  • Red Faction: Armageddon – On Sale For $14.99 US / £7.49 UK
  • Red Faction: Guerrilla – On Sale For $9.99 US / £7.49 UK
  • Remington Super Slam Hunting: Africa – On Sale For $5.00 US / £3.50 UK
  • Royal Envoy – On Sale For $5.00 US / £3.50 UK
  • Saints Row: The Third – On Sale For £29.99 UK ONLY
  • SAW – On Sale For $9.99 US / £9.99 UK
  • Shaun White Skateboarding – On Sale For $14.99 US ONLY
  • Silent Hunter 5: Battle of the Atlantic – On Sale For $22.49 US ONLY
  • Super Street Fighter IV: Arcade Edition – On Sale For $19.99 US / £14.99 UK
  • Tom Clancy's H.A.W.X 2 – On Sale For $22.49 US ONLY
  • Tom Clancy’s Splinter Cell Conviction – On Sale For $14.99 US ONLY
  • The Ball – On Sale For $5.00 US / £3.75 UK
  • The Maw – On Sale For $2.50 US / £1.62 UK
  • Tropico 4 – On Sale For $12.00 US / £9.00 UK
  • Virtua Tennis 2009 – On Sale For $2.50 US / £2.50 UK
  • Warhammer 40,000: Dawn of War II Chaos Rising – On Sale For $9.99 US / £9.99 UK
  • World of Goo – On Sale For $4.99 US / £3.24 UK

  • Also keep in mind that OnLive PlayPack subscribers can take an additional 30% off these already reduced prices

    Be sure to follow OnLive on Facebook and Twitter for news on these sweepstakes and more. Details of how to enter can be found here. To stay up-to-date with OnLive sales regularly check the OnLive specials page for the US and UK. And whatever you do, enjoy Happy Holidays.

    OnLive Update Enabled the Sony Xperia PLAY Gamepad

    When OnLive released the OnLive App for Android many OnLive fans thought that the OnLive App and the Sony Xperia PLAY are a match made in heaven, except for the little fact that OnLive didn't support all controls on the Xperia PLAY slide out gamepad. After OnLive fixed the pink hue screen experienced by users of some Motorola tablets and smartphones like the Atrix 4G ASAP, Xperia PLAY support was the next big thing mobile gamers wished for.

    Well, OnLive has listened to these gamers and as a christmas gift has updated the OnLive App for Android to fully support the Xperia PLAY slide out gamepad controls, negating the need for touch controls and separate game controllers like the Universal OnLive Wireless Controller. This wish granted, the OnLive App for Android average user rating is climbing and is currently at 4.3/5.0. The number of installs curve of the App is also again climbing pretty steeply and will soon surpass the 100,000 installs mark.

    “From the moment we launched our OnLive Android app, gamers began asking about Sony Ericsson Xperia PLAY game control support,” said Steve Perlman, OnLive Founder and CEO. “We listened and delivered. Now Xperia PLAY gamers in the US and UK can play almost all of OnLive’s 200 premium titles—including hit AAA games like Saints Row: The Third and Assassin’s Creed: Revelations—on their Xperia PLAY smartphone with a full console-class experience, including multiplayer and social features.”

    Released to the Android Market on December 8, the free OnLive App is the first cloud gaming App to enable users to play high-performance, console-quality games—previously playable only on the highest-end computers and gaming systems—on devices as simple as smartphones and tablets. Unlike downloaded games, OnLive games are streamed over the internet just like streaming music and video, never taking up storage. And OnLive games are cross-platform—meaning you can start play on your PC or Mac, then pick up your game on your smartphone and finish on a friend’s TV via the OnLive Game System with all your save game data intact. Or, play multiplayer with friends on entirely different devices. Now, with Xperia PLAY, gamers will be able to extend OnLive’s high-performance game touch experience with the greater control, better accuracy and the physical feeling of a game console controller, all in a single compact smartphone.

    One game with that OnLive gamers on the Xperia PLAY will surely have a great time with is the recently released Super Street Fighter IV: Arcade Edition.

    If you don't own an Xperia PLAY yet, but want to buy one, it might well be a good idea to wait a little as there are rumors swirling around that Verizon will release an updated Xperia PLAY 4G LTE.

    Tablet and smartphone owners who don’t own an Xperia PLAY can choose two other ways to play on an Android tablet or smartphone. They can jump instantly into free demos of 24 touch-playable games, such as DiRT 3 and Defense Grid Gold, which have been either redesigned with native touch controls or include various virtual gamepads on-screen. Or, they can play nearly every game in OnLive’s growing library using the recently released and highly-acclaimed Universal OnLive Wireless Controller, designed to optimize wireless play across tablets, smartphones, PCs, Macs, TVs and Blu-ray players.