Wednesday, 28 September 2011

SpaceChem is Coming to OnLive’s PlayPack – Zachtronic Industries Interview

With OnLive finally launching in the United Kingdom, more and more game developers and publishers from the likes of huge companies such as Electronic Arts, to smaller indie firms such as Zachtronic Industries are really beginning to take notice of the service. OnLive CEO, Steve Perlman has been saying all along that the service will eventually have games from all major publishers.

Add Zachtronic Industries to the growing list of indie developers that are working on porting their games to OnLive.

Here is a brief interview with Zach Barth of Zachtronic Industries:
Are you looking to bring any games to the OnLive cloud gaming service?

We’re currently working to bring SpaceChem to OnLive.

What is your position at Zachtronics Industries? How long has the company been around?

As the owner of Zachtronics Industries, I act as producer, designer, programmer, and de facto business person. Zachtronics Industries has been around in various capacities for years, although it wasn’t until after the release of SpaceChem that things got serious enough to make this my full-time job.

You said you are working on bringing SpaceChem to OnLive. How far along in the process are you, and when can we expect to see it on the service?

We’re hopeful that the game will be available on OnLive in Early October.

Will the game be released in the PlayPack or as an individual PlayPass game?

I believe SpaceChem will be a PlayPack-only title.

What do gamers seem to like the most about SpaceChem. It certainly looks like a game that is different than anything we have seen in the past. What gave you the idea to create something like this?

SpaceChem is an open-ended, design-based puzzle game that is inspired by some of Zachtronics Industries’ older titles, that explored similar mechanics, such as The Codex of Alchemical Engineering.

In my experience, gamers who love SpaceChem love it because of the intense satisfaction that comes with solving the game’s numerous puzzles. I think that Quintin Smith, writing for Rock, Paper, Shotgun, described it best:

‘By this criteria, SpaceChem could be the best puzzle game I’ve ever played. You never stop feeling awed by the game’s design, and when you complete a level you feel like some kind of floating, untouchable genius, not fit to eat the food of mortals.’

One of the other great things about SpaceChem is that, despite initial impressions, you don’t have to know anything about chemistry to play the game. I promise!

Do you have plans to bring any other games to OnLive? If so, which ones?

SpaceChem is our only commercially released title, so I think that’s the only one for now.

What do you like the best about OnLive?

With SpaceChem we’ve had to deal with many different PC configurations, platforms, and distribution channels. Being able to deploy the game once to OnLive and have it work for everyone on the service really makes our lives easier!
For those of you that love puzzle games, SpaceChem is one that you should certainly be looking forward to playing for OnLive.

Here is a brief overview of the game:
SpaceChem is an obscenely addictive, design-based puzzle game about building machines and fighting monsters in the name of science!

Take on the role of a Reactor Engineer working for SpaceChem, the leading chemical synthesizer for frontier colonies. Construct elaborate factories to transform raw materials into valuable chemical products! Streamline your designs to meet production quotas and survive encounters with the sinister threats that plague SpaceChem.
SOURCE: OnLiveFans.

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