Wednesday, 3 August 2011

Interview with F.3.A.R. developer Day 1 Studios

OnLiveFans had the opportunity to ask a few quick questions to Day 1 Studios’ co-founder, TJ Wagner. Prior to releasing F.3.A.R., Day 1 Studios was responsible for the very popular MechAssault franchise. Lead by TJ Wagner, Day 1 Studios continues to make games that live up to Day 1′s core philosophy: Make it Accessible, Make it Empowering and Make it Immersive. The MechAssault franchise was a driving factor behind the success of Xbox Live and online competitive play. Yesterday, Mr. Wagner’s latest multiplayer experience signed its name to OnLive’s growing list of amazing PlayPack titles.


Here is the Q&A with TJ Wagner:

What was your thought process while programming for OnLive?
OnLive is an established platform with good documentation. After we made some initial changes to the menus, the rest just worked naturally.
Was it pretty straight forward or challenging?
One of the OnLive developers came on site for a few days to get familiar with our game and engine. After that, we updated OnLive with regular builds and they handled the rest.
What did you like more: playing with the OnLive players or watching them?
Watching people play is pretty awesome.
Have you told any of your developer friends about OnLive?
Once we saw F.E.A.R. 3 running on OnLive we were telling everyone they had to check it out. The technology they use is pretty amazing.
What is the one thing you liked most/least about OnLive?
My personal favorite thing about OnLive is definitely being able to watch people play and talk to them from any computer at work or home.
Are you planning on playing with OnLive players in the future?
The Day 1 Studios team have been playing with OnLive users since the day the game launched.
 


SOURCE: OnLiveFans.

1 comment:

  1. One of many OnLive RS Moneydesigners came on site stay to get acquainted with the sport and also engine. After that, we all Guild wars 2 Goldcurrent OnLive using regular forms and they also taken care of others.

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