Sunday, 26 June 2011

OnLive introduced virtualization of desktop

At the NExTWORK conference in New York, OnLive Founder and CEO, Steve Perlman presented what could be the future of cloud computing. OnLive, a company that has been known for their much talked about cloud video game system appears to be ready to move beyond video games, and into desktop applications.

Perlman showed how OnLive will run a Windows desktop on any device. He demoed it on a tablet, but it should be able to run on virtually any multimedia device capable of streaming OnLive.

What does this mean for the future of tablets, TVs, and computers? It means many things. All of your devices will be able to access the same remote desktop, and perform as though you are accessing your current PC desktop. Macs, tablets, iPhones, and other smartphones, as well as TVs will be able to provide you with the same desktop experience that your current PC can. Macs will be able to access Windows, tablets will be able to run PowerPoint Presentations, and your TV will be able to access anything your current PC can. Need to quickly access a document, just bring it up on your smartphone, just as you would on your PC at home.

The compression technology used by OnLive allows for a virtualization of the desktop, while not reducing the quality of the experience. Other software that is out now allows for virtual desktops, but they are extremely laggy, slow, and almost a waste of time to use. OnLive hopes to change this, and according to today’s demonstration, they may already have.

In light of the recent friendship of OnLive with Valve and Gabe Newell one could say that maybe that's why Valve became so friendly to OnLive, they see their opportunity of running Steam games on underpowered PCs, weak notebooks, netbooks, tablets, smartphones, TVs, Blu-Ray players, Google TV, set top boxes, cable boxes, etc.

I don't know what use of their virtual windows desktop will OnLive allow, if they intend to release it for free or charge money for it, but if it allows the user to do practically everything they do with their own PC and that even much faster, why would people who have a large Steam catalogue even buy games on the OnLive service. And what's with the games which are currently not on OnLive but available on the PC, like the games from EA, Activision and Bethesda. At least i know that EA would be really pissed.

Steam has a huge library of PC games, so gamers would obviously love that possibility.
Perhaps OnLive and Valve are already talking about a partnership to integrate Steam in OnLive through virtual windows and to bring the OnLive service to Steam. Here's a video of another company playing with the idea of running Steam on a virtual desktop.



Imagine how fast Steam games would install on let's say 10 Gbps like the OnLive browser speed. Though if OnLive and Steam partnered, the games could be simply synced between their servers, since they are connected through the internet backbone.

OnLive could also say, like Gaikai is doing, that games made for the PC don't need to be changed to run on their service, though they would be from Steam and running on virtual windows. You could also use moding tools to mod the games.

I must say i like OnLive because it hides those details of running the games on a machine, but with this it would be possible to tinker with the games you own.

I better not start with the possibility of torrenting stuff like applications, music, movies and games, this would be some legal fun for onlive.

Here's a video of the full onlive presentation, the onlive presentation starts at the 28 minute mark.

OnLive and Juniper Networks also announced that they are entering into a strategic partnership under which Juniper will be the exclusive networking provider for OnLive’s network infrastructure. Additionally, the two companies plan to jointly develop cloud-based services for the enterprise that will deliver a media-rich, interactive experience to mobile, desktop and presentation devices.

Here's the full press release:

Juniper Networks and OnLive Partner to Deliver Instant Access to any Application, Anywhere, on Any Device
OnLive’s Lag-Free Cloud Computing Technology Leapfrogs Current Remote App Solutions;
Juniper’s Networking Infrastructure Enables Unprecedented Cloud Performance
SUNNYVALE & PALO ALTO, Calif. – June 22, 2011Juniper Networks (NYSE: JNPR) and OnLive, Inc., the pioneer of on-demand, instant-play video games and applications, today announced they are entering into a strategic partnership under which Juniper will be the exclusive networking provider for OnLive’s network infrastructure. Additionally, the two companies plan to jointly develop cloud-based services for the enterprise that will deliver a media-rich, interactive experience to mobile, desktop and presentation devices—instantly, simply and securely from any location.
Powered by Juniper Networks, OnLive would provide consumers and enterprise customers with unmatched performance, security, reliability and true flexibility across both physical and virtual environments. Using OnLive’s instant response video compression technology and Juniper Networks® Junos® Pulse client, the experience of remotely-accessed desktops and applications—whether on a PC, Mac, iPad, Android tablet or OnLive-enabled TV or monitor—would be indistinguishable from a local one.
By moving computing functions to the network, OnLive is defining the next generation of cloud computing. OnLive’s cloud-based video compression technology has revolutionized the way video games are played, both in the home and on mobile devices, as a user’s computer or device becomes nothing more than a means for display and input. By applying this same technology to the enterprise, even media-rich content and bandwidth-intensive applications can be delivered instantly, simply and securely to mobile desktops and devices via the cloud. With an end-to-end infrastructure powered by Juniper Networks, OnLive’s new network would not only change the way OnLive’s entertainment applications are created, delivered and consumed, but enable the security and robustness required for enterprise applications.
“OnLive’s cloud gaming technology places unprecedented demands on network infrastructure, and Juniper is the only network provider that is able to meet these requirements.” said Steve Perlman, president and CEO of OnLive. “Juniper’s state-of-the-art performance and security also makes them the ideal partner as OnLive extends the same no-compromise cloud hosting technology to enterprise applications, leapfrogging the entire desktop virtualization industry. A remote desktop experience would be the same as a local desktop experience on any connected device, regardless of the application or content, so users could enjoy all the benefits of desktop virtualization without any of the hassles.”
“Online gaming is among the most intensive applications in the world where users expect precision and immediate response. It requires a powerful and highly reliable network that doesn’t compromise user experience,” said Kevin Johnson, CEO of Juniper Networks. “OnLive and Juniper share a commitment to delivering innovative, ground-breaking technologies, and we are excited to partner together to push the boundaries of cloud computing and redefine how rich interactive media are delivered.”
Today, OnLive already has an integrated network with Juniper Networks EX Series Ethernet Switches, MX Series 3D Universal Edge Routers and SRX Series Services Gateways that ensure consistency, high performance, reliability and security at scale. To meet the growing demands of its cloud-based infrastructure, OnLive will also deploy:
  • Juniper Networks QFabric™ Solution - As OnLive’s exclusive data center fabric provider, Juniper will provide OnLive with a superior approach to building and securing its virtualized data centers in California, Texas and Virginia, and enable exponential improvements in data center speed, scale and efficiency.
  • Junos Pulse - A simple-to-use, comprehensive solution comprised of secure remote access for mobile devices, mobile device security, and comprehensive device policy enforcement and management, Junos Pulse would enable users of all mobile devices, including smartphones, tablets, laptops and netbooks, to securely access OnLive cloud-based applications.
Through this strategic partnership, Juniper Networks is entering into an agreement with OnLive to jointly collaborate on creating additional value-added services and feature-rich applications using Junos Pulse. As OnLive looks beyond gaming and expands into new markets and platforms, such as enterprise systems, Juniper Networks will provide OnLive with a new network that will transform the economics and experience of networking for its customers.
The OnLive Game Service delivers users the latest high-performance, top-tier games instantly to almost any device, eliminating the need for expensive local consoles or high-end PCs. In addition to availability on almost all PCs and Macs, through partnerships with VIZIO, HTC and others, OnLive expects to be available by the end of 2011 on 25 million Internet TVs, 50 million Blu-ray players and 25 million tablets in the US and the UK. In 2012, OnLive expects to be available on most devices that support video streaming services such as Netflix, making console-class gaming as accessible as movies are today. Juniper’s network infrastructure will enable OnLive to scale to this degree of ubiquity while maintaining the absolutely no-compromise performance that video games demand.
About OnLive
OnLive is the pioneer of on-demand, instant-play video game services, delivering real-time interactive experiences and rich media through the Internet. With groundbreaking video compression technology, OnLive harnesses cloud computing to provide the power and intelligence needed to instantly deliver the latest, premium game titles to any HDTV via the OnLive Game System or nearly any PC and Mac via a small browser download. The OnLive Viewer app is available for the iPad and is coming soon for Android tablets. OnLive technology is backed by hundreds of patents and patents pending. The company is headquartered in Palo Alto, California. OnLive investors include Warner Bros., Autodesk, Maverick Capital, AT&T, British Telecommunications (BT), The Belgacom Group and HTC. More information is available at www.onlive.com.
OnLive Media Relations:
Jane Anderson
(650) 543-5508
jane.anderson@onlive.com
About Juniper Networks
Juniper Networks is in the business of network innovation. From devices to data centers, from consumers to cloud providers, Juniper Networks delivers the software, silicon and systems that transform the experience and economics of networking. Additional information can be found at Juniper Networks (www.juniper.net).
Juniper Networks Media Relations:
Cindy Ta
(408) 936-6131
cta@juniper.net
Juniper Networks Investor Relations:
Kathleen Nemeth
(408) 936-5397
knemeth@juniper.net
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Juniper Networks and Junos are registered trademarks of Juniper Networks, Inc. in the United States and other countries. The Juniper Networks and Junos logos are trademarks of Juniper Networks, Inc. OnLive is a registered trademark of OnLive, Inc. in the United States and other countries. All other trademarks, service marks, registered trademarks, or registered service marks are the property of their respective owners.

2 comments:

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